Crash prevention in Release builds, and a new Client
A few members of the community have been running play tests pretty frequently, but were coming up against an issue where the server would crash at unexpected moments because of certain interactions or objects. This was causing problems for users attempting to build houses together, so starting now in the release builds all exceptions in SimAntics threads will be caught, and objects that throw them will be reset or removed depending on the circumstance.
We also now have a new client, with the FreeSO logo. This client has a completely changed namespace setup and now builds to “FreeSO.exe”, so make sure to start the correct version when testing!
Hey, Nice work so far especially after what EA did ive been following your progress since 2010, is SO out yet?
Source builds are available, but we aren’t technically live. What is available is just a server-client testbed for the core gameplay.