EDIT: The update has been available since last Friday. You can check it out by downloading the latest update from FreeSO servers, then following the instructions later in this post!
Three years ago, any chance of anyone reviving The Sims Online looked very slim. Any existing project seemed to either fall off in activity, be a hoax in the first place, or burn hopeful fans with controversial donations for a server that was never meant to be. Despite all the ruckus, three years ago is when we got the first glimmer of hope that TSO would be back again – a convincing UI recreation of the initial few screens of the game including Create A Sim, with a lot of backend work to load important game content. Developed by Afr0 and ddfczm, this recreation was called Project Dollhouse, and it’s what inspired me to work towards this same goal. Despite exciting developments in SimAntics emulation by me and ddfczm, with ingame footage of TSO objects somewhat working, this community stayed at only a few members – nobody believed anymore in TSO ever returning. Our community slowly grew as I implemented the online sandbox mode and split into FreeSO, and people finally started believing that it was possible. The launch into beta was a spectacular surprise.
Today, we’ve almost done it. It has been a heck of a long journey, and finally people don’t have to believe in something anymore – it’s right here. A fully re-implemented TSO client and server is available for all to use, with source available so it can be developed further by anyone in the future, maybe tens of years from now. The ability to play TSO will never truly disappear, thanks to the efforts of its community.
Recently, I attempted to port The Sims 1 to mobile by myself, something many users never would have believed would work until recently. Unfortunately this was not meant to be, but I demonstrated that it was never impossible, and that it can even be done well by an independent developer.
To keep up with my trend of doing stupid things nobody believes in, I decided to make good on a crazy idea I shared three years ago, and have even mocked on one april fools since it felt so unfeasible at the time. I had an idea that The Sims and The Sims Online could potentially be rendered and playable in 3D, in real time, using mesh reconstruction techniques. Our next update will have an experimental mode showing that this is indeed possible!
I’m guessing your immediate thoughts from seeing our header image is, “how is this even remotely possible? the objects in this game are 2D sprites”. This article will also explain how it wasn’t as impossible as it seemed, and explain how it was achieved.