We’ve heard it so many times: why isn’t this game from 2003 meeting modern standards and needs? Why does everything feel like it was designed 17 years ago? Well, apart from the fact that it was, we decided that enough was enough and it was time to bring the game into the modern era ourselves.
We’ve heard complaints that the motive system is too “antiquated” and “boring”, and we heard you LOUD AND CLEAR. When you get ingame, you’ll see a whole new system awaiting you – you’ll find everything has been flipped on its head! As all good UX designers say: completely switch up the meaning and layout of everything, and your users will be more “engaged”.