Introducing Sunrise Crater!


The first city the official FreeSO server will feature is the evolution of Test Center, Sunrise Crater!


I originally planned to reveal this on December 25th, but I got a little carried away with the changes and town layouts. The city is now full of small towns and interesting features for communities to spring up around. Each part of the city has been intricately detailed by hand, from within the client, rather than just whipping up some graphics in a standard editor. Thanks to this, the difference is so staggering you might be surprised that this is still using the same landscaping system as the original.


Thanks to the changes to lot background rendering, road behaviour and smooth zoom, your lot is really a part of the world now. All of your buildings will populate the small town areas within the city, and define their character. Eventually, these towns will become formally defined as neighbourhoods, and you’ll be able to define the way your district is headed by being elected by your peers. This is all far future though! Got to get those core features in first. 😉

A few incremental saves I made of the city building process. The vertex colour has been changed to the final in advance, though.

That’s all for now. On January 6th, you’ll get to see it in person, and set up shop wherever you please. When you join on the first day, make sure to stop by the City Hall on the top of the mountain, for our launch ceremony!


13 thoughts on “Introducing Sunrise Crater!

  1. You’re an amazing person, and you’ve created an amazing project. Thank you for not letting me get in the way of that.

  2. Some amazing work here, love how everything’s been touched up and looks so much more detailed; great work Rhys, can’t wait for launch day!

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